Wednesday, 30 April 2014

7th Discussion - Fuse!!

We decided to fuse our simulation with music.

In the game there will be times which the players will need to use music to pass a mission.

We will let them sing and make some rhythms using the things around them such as leaves, cups, pots and pans and so on. 

There will be games related to music and it would be much interesting if we combine the missions with super abilities. It will be like doing the missions in a musical dream world.


Saturday, 19 April 2014

6th Discussion - Play!!

Last week, I came across a game called Dynasty Warriors. It is a game that revolve around the olden days with a famous history as its game background. The warrior will have to kill the big boss to carry on to the next level.

We had an agreement where the students will need to have telematch with the lecturers and win them in order to get into the next level of the game and get the next clue to the mystery.

Besides, Seen Ying also suggested playing frisbee as one of the games. She explained that frisbee is not just playing throw and catch. There is actually a sport called ultimate. 

These are the rules for Ultimate:
The two teams begin at opposite end zones and try to advance the disc to the other end zone. The disc is put into play by one team throwing off to the other team. This throw-off is called the pull.  Once in play, the disc may be moved only by passing, so the player holding the disc must stay put (but may pivot on one foot). If a team successfully advances the disc into the end zone, that team scores a point, the teams swap directions, and the team that scored pulls to the other team.

If a pass is incomplete, intercepted, or caught out of bounds, the disc will belong to the opposing team. Another way to change possession is that the player holding the disc, called the thrower, has a limited time to throw the disc: A defensive player within 10 feet of the thrower may loudly count to 10, and if the disc is not thrown within 10 seconds, the defense immediately gains possession. This defensive player is called the marker, and the audible count is called the stall count.

There are a couple rules concerning fouls. One type of foul is called a "Throwing Foul". This foul can be called when there is non-incidental contact between the thrower and the marker. When the disc is in the thrower's possession it is considered to be part of the thrower. A foul can be called when a defensive player is attempting to block a throw. When a defensive player initiates contact with the disc after an offensive player has gained possession of the disc, and the offensive player as a result loses possession of the disc, then this is considered to be a "strip".



Since we had our story and the slight direction on how the game is going to be carry out, we shared our experience on the games we had played during camps, school activities and hanging out with friends.

Some of the games will contribute in how the station game will be.
We played some of the games by using the things around us.

One of the most used props will be the balloon and water.





Saturday, 5 April 2014

5th Discussion - Think!!

In the previous discussion, we talked about the names of the characters and the dimensions.

This are the results of our brainstorm session.

Dimensions
-Gold Bikini
-Hawaiian Bikini
-Polka Dots Bikini
-Stripes Bikini
-Star Bikini
-Diamond Bikini
-Bubble Bikini
-Leather Bikini
-Lace Bikini
-Bikini Top
-Bikini Bottom

Evil Characters
-Blackmen
-Bulbutsoo
-Mr. Frankenstein
-Mrs. Primmadonna
-Miss Lullaby
-Stanleigh

Group Names
-Cartoons
-Popular singers
-Social websites
-Phone apps

Besides, we also thought about the flow of the game.

In the simulation, there is dimensions. The players need to go to the dimensions to accomplish their missions and accumulate points to win the game.

The dimensions will be set up as different stations. Clues and a map will be given to each group to find their following stations after they finish their first station.

The lecturers will be given missions on setting up the games and act as a game master while having their own missions. The lecturers will be the dark forces and the students will have to win them in some of the games to get the next clue.

Since our game is about super abilities, each group will be given super abilities to help them in the process of solving the mystery of the 4 original power users.
-Mind Reading
-Mind Controlling
-Mimicry
-Freezing
-Augmentation

Towards the end of the simulation, there will be a war game which the students and lecturer will have a good time playing. The result of the game will be the ending of the story.