Monday, 23 June 2014

Oneiro Cosmo part 2

Before the game, every group works together to prepare the props for the game such as the oneiro chair, the clues and  the glowsticks.

At 7, We gather in front of the student life centre. The commander officer ( Jien Li) gave us a briefing about the game. At about 7.15 pm, the game started. Our group is the " stalker team" . Our job is to follow the lecturers during the game and report their actions and their progress of the game to the game masters. Besides, our group is responsible to record the progress of the game in video and photo form. Below will be some of the videos we took during the game.

Saturday, 7 June 2014

Oneiro Cosmo part 1



Our group is in charge of booking the rooms for the game. We went to the Divisional Office to get the booking form. After that we filled up the form and bring it to Mr. Charles for comfirmation and passed up the form to Divisional Office.

After 3 days we went to check for the booking comfirmation and the bookings are approved. Below are the rooms we booked for the game.



Sunday, 1 June 2014

Decision

A week after the presentation, Mr. Charles had chosen 2 simulation games from 2 different group which is the flamimg pandas and nothing is true, everything is permitted.

Due to fairness, Mr. Charles suggested a vote and Flaming Panda's Oneiro Cosmo won the vote.

Wednesday, 14 May 2014

Tuesday, 6 May 2014

8th Discussion - Choose!!

We made some decisions on the names and the games we are going to play

Group Names
-Spongebob
-Squidward
-Patrick
-Krusty Crab
-Sandy
-Plankton

We made Hawaiian Bikini dimension our main dimension in the game.

Besides, we also decided which group will have which power and the lecturers ( Team Plankton )will have the power Mimicry which is the ability to absorb other peoples power points.

Team Sandy- Mind Reading
Team Patrick- Mind Reading
Team Squidward-Mind Controlling
Team Krusty Crab- Mind Controlling

Team Spongebob will be the game masters.





Wednesday, 30 April 2014

7th Discussion - Fuse!!

We decided to fuse our simulation with music.

In the game there will be times which the players will need to use music to pass a mission.

We will let them sing and make some rhythms using the things around them such as leaves, cups, pots and pans and so on. 

There will be games related to music and it would be much interesting if we combine the missions with super abilities. It will be like doing the missions in a musical dream world.


Saturday, 19 April 2014

6th Discussion - Play!!

Last week, I came across a game called Dynasty Warriors. It is a game that revolve around the olden days with a famous history as its game background. The warrior will have to kill the big boss to carry on to the next level.

We had an agreement where the students will need to have telematch with the lecturers and win them in order to get into the next level of the game and get the next clue to the mystery.

Besides, Seen Ying also suggested playing frisbee as one of the games. She explained that frisbee is not just playing throw and catch. There is actually a sport called ultimate. 

These are the rules for Ultimate:
The two teams begin at opposite end zones and try to advance the disc to the other end zone. The disc is put into play by one team throwing off to the other team. This throw-off is called the pull.  Once in play, the disc may be moved only by passing, so the player holding the disc must stay put (but may pivot on one foot). If a team successfully advances the disc into the end zone, that team scores a point, the teams swap directions, and the team that scored pulls to the other team.

If a pass is incomplete, intercepted, or caught out of bounds, the disc will belong to the opposing team. Another way to change possession is that the player holding the disc, called the thrower, has a limited time to throw the disc: A defensive player within 10 feet of the thrower may loudly count to 10, and if the disc is not thrown within 10 seconds, the defense immediately gains possession. This defensive player is called the marker, and the audible count is called the stall count.

There are a couple rules concerning fouls. One type of foul is called a "Throwing Foul". This foul can be called when there is non-incidental contact between the thrower and the marker. When the disc is in the thrower's possession it is considered to be part of the thrower. A foul can be called when a defensive player is attempting to block a throw. When a defensive player initiates contact with the disc after an offensive player has gained possession of the disc, and the offensive player as a result loses possession of the disc, then this is considered to be a "strip".



Since we had our story and the slight direction on how the game is going to be carry out, we shared our experience on the games we had played during camps, school activities and hanging out with friends.

Some of the games will contribute in how the station game will be.
We played some of the games by using the things around us.

One of the most used props will be the balloon and water.